﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Input;

namespace PalBattleEmulator.Command
{
    public class KeyboardInputCommand : GameCommand
    {
        private KeyEventArgs keyEvent;

        public KeyEventArgs KeyEvent
        {
            get { return keyEvent; }
            set { keyEvent = value; }
        }

        public KeyboardInputCommand(int type)
            : base(type)
        {
        }
    }
}
